Digital communication
In this section we had to look at the game clash of clans. Clash of clans is an online multiplayer game in which player build a community, train troops and attack other player to earn gold and elixir and dark elixir , which can be used to build defenses that protect the player from other players attacks, to train and upgrade troops. The game also features a single player campaign in which the player must attack a series of fortified goblin villages.
Strategies: there are two phases in a clan war, the preparation day and the battle day. Each participant can attack twice during the battle day. At the end of the war the clan that earns the most stars from attacking wins the clan war.
The logistics of the game is to join a clan and gain trophies. The game score function is to be a multiplayer game however you can play it in single player ode if you choose.
Every clan member who makes successful attacks during a clan war will earn some bonus loot, but only the winning clan will receive a large loot bonus.

clash of clans http://blog.gameanalytics.com/blog/wp-content/uploads/2012/12/clash-of-clans.jpg
My experience: I felt as though the game was interesting in the beginning and had me hooked although over time I lost interest since I kept on getting raided and couldn’t get more money to advance my objet which made me weak. Knowing what I know helps a lot since there are strategies to the game otherwise you struggle to advance.
Communication used: the communication which was used was via an online chat whilst on the game. Some of the language used in this chat was horrendous and was often not even about the game. People would have normal conversation or end up fighting with one another on the chat site which was never useful but on the odd occasion strategies were discussed. This was inappropriate behaviour and communication.
I feel as though this would not be educational for kids when it comes to digital citizenship except for the simple fact that one need to work together to defeat other. Other than the language used online isn’t child friendly and children of today should not be exposed to that at all, or it can educate children to be effective in communication.

Strategies: there are two phases in a clan war, the preparation day and the battle day. Each participant can attack twice during the battle day. At the end of the war the clan that earns the most stars from attacking wins the clan war.
The logistics of the game is to join a clan and gain trophies. The game score function is to be a multiplayer game however you can play it in single player ode if you choose.
Every clan member who makes successful attacks during a clan war will earn some bonus loot, but only the winning clan will receive a large loot bonus.

clash of clans http://blog.gameanalytics.com/blog/wp-content/uploads/2012/12/clash-of-clans.jpg
My experience: I felt as though the game was interesting in the beginning and had me hooked although over time I lost interest since I kept on getting raided and couldn’t get more money to advance my objet which made me weak. Knowing what I know helps a lot since there are strategies to the game otherwise you struggle to advance.
Communication used: the communication which was used was via an online chat whilst on the game. Some of the language used in this chat was horrendous and was often not even about the game. People would have normal conversation or end up fighting with one another on the chat site which was never useful but on the odd occasion strategies were discussed. This was inappropriate behaviour and communication.
I feel as though this would not be educational for kids when it comes to digital citizenship except for the simple fact that one need to work together to defeat other. Other than the language used online isn’t child friendly and children of today should not be exposed to that at all, or it can educate children to be effective in communication.
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